


Taking away a lot of the micromanagement and customization options in favor of more streamlined weapon and mech organization (no giving teammates orders, for example) was a great start to this end.

The first step was to take the game out of it's sim roots and make the game a bit more action-oriented. But would this even be possible in a market that seemingly didn't give a rip about Western-style robot sims? With all past successful games released on PC, it seems obvious that publisher Microsoft and developer Day 1 Studios (with some input by FASA Interactive) wanted a fresh reboot in the form of a new francise, one that would be playable only one Microsoft's new Xbox console system. The MechAssault games released on the original Xbox represent one of the last pushes of the BattleTech franchise towards mainstream popularity.
